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How many different players do you need then to get a steady 2k concurrent player count (throughout the 24 hours)? With sessions equally distributed you would need 48k different players. It's the number of players currently online, but it's not always the same players.Īs a simplified example let's assume the steamcharts would show 2k concurrent players throughout the day and each player would play for exactly one hour a day. let me comment on the concurrent player count you see in the steam charts. That is not a healthy number for a competitive game. Let's say half leave for BR early acess that leaves 1k remaining players. From those 2k people will have to choose which game to play. Xilent の投稿を引用:Since F2P release this game lost at least 10% of its population every month, from 40k to 2k.
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I doubt this game will make it into 2020. People would need to fork over 40 bucks a year at least each to even feed one dev member let alone server cost and a whole team.Īlso be realistic most of your money in this game will be used to advertise the battle royale game. Most devs get paid a salary of 40k and up. That is not a healthy number for a competitive game.īe realistic how much can 1,000 players contribute to stun locks revenue. Since F2P release this game lost at least 10% of its population every month, from 40k to 2k. Now it seems the game i supported betrayed me and it's loyal fanbase. Every hero has a legendary outfit with a premium dye, i took pride in this accomplishment. I built my collection with my wallet and lots of grinding. I must have spent around $300 USD supporting this game, i have every limited edition item, most are maxed out except for halloween items. I played on and off semi serious, it just lacked the depth to keep me playing every day. At one point Battlerite reached number 3 of the most watched games on Twitch with nearly 75,000 viewers glued to their screens, beating DOTA 2 and PUBG.First off i been suporting the game since day one of early access release on steam. On Sunday 12th November it peaked to number 10, on the ‘top games by current player count’ Steam list with a whopping 45,000 in-game players. Through our outreach efforts to secure news features, reviews, gameplay videos and giveaways, Battlerite experienced a sharp spike in player numbers and activity, securing a slot in the Top 10 Games on Steam.
BATTLERITE PLAYER COUNT PC
Top gaming sites that reviewed Battlerite include IGN, Softpedia, Rock Paper Shotgun, Gamestar, Multiplayer, Jeuxvideo, 3D Juegos, Vandal, Destructoid, PC Gamer, Fok!, Fandom and the Danish, German, Spanish and Portuguese editions of Gamereactor, among others. In order to get more players into Battlerite, and thus support and perpetuate the community, we secured 32 giveaways with top outlets throughout Europe and North America, including Jeuxvideo, PC Games N, Wccftech, MMO Bomb, Techraptor, MMO Games, OnRPG, MMO Huts. Fruit Gaming Channel, Imaqtpie, Kripparrian, Yassuo, Tobias Fate, Ohmwrecker / Maskedgamer, Xeleko - 100% MultiGaming, DisStream, Pato Papão, SHIMOROSHOW, Егор Клёнов, RevenantL0L, Brofresco, Dexbonus, MagikarpUsedFly and bonkol Our communications efforts resulted in a total of 680 news articles being written across the Web, 32 giveaways, 60 gameplay videos and 63 reviews, for a total of 862 pieces of coverage across 21 countries.īattlerite lends itself well to gameplay videos, so we put a special focus on outreach to influencers and secured 60+ gameplay streams, highlights of which include: Total Biscuit, IGN, BrickyOrchid8, Dyrus, Mr. Our primary news beats were the launch date announcement and the game launch, however we did also promote Battlerite through a steady stream of news, including the launch of two new heroes, new modes and special in-game events.